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Journal Entry 4.2 - Level Design Endgame
April 06, 2021
by
ddcveng
My previous level design entry contained a little too much text so this time I tried to integrate what I had in mind in a more visual way. I am no artist so it itsn't exactly pretty, but I think it ge...
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Journal Entry 4.1 - Better late than never
April 04, 2021
by
ddcveng
4.4.2021 - Roll-a-ball tutorial - 1.5 hours - Finished rollaball demo This week we didn't have any new tutorials to work through, so i went and finished the roll-a-ball tutorial from last week. This t...
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Journal Entry 3.2 - Level Design++
March 28, 2021
by
ddcveng
I still like my idea from last week, so there wont be many changes, I will just clarify some things and maybe add some new ideas. With the whole "falling down" mechanic it is probably a good idea to i...
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Journal Entry 3.1 - Tutorials
March 28, 2021
by
ddcveng
28.3.2021 – Going through more turorials – about 2 hrs – Achieved better understanding of the scripting process in unity The whole unity workflow is coming around beautifully. Using scripts and...
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Journal Entry 2.2 - Level Design
March 22, 2021
by
ddcveng
The main criterion of a good level for me is that it is fun to play. It is fun to conquer a challenging level, it is not fun however to spend an hour failing the same pixel-perfect jump. When I was pl...
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Journal Entry 2.1 - 2D Game Kit
March 22, 2021
by
ddcveng
19.3.2021 - Exploring 2D Game Kit - 1.5 hours Navigating the 2d game kit was very intuitive, and with the help of the tutorials I was able to start creating stuff in no time. I really like how the dam...
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10.3.2021 – Getting familiar with the Unity editor – 3-4 hours – Modded platformer microgame
March 10, 2021
by
ddcveng
made a lot of visual changes added (another) optional secret area at the start found out whitch project files are essential by accidenatly deleting them twice (: on my 3rd re-do I speedran the whole t...
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