Journal Entry 4.1 - Better late than never
4.4.2021 - Roll-a-ball tutorial - 1.5 hours - Finished rollaball demo
This week we didn't have any new tutorials to work through, so i went and finished the roll-a-ball tutorial from last week. This time the project uses scripts to add more behaviours to the game objects but it was still all basic stuff. The finished product is a little game where you roll around as a ball and you can pick up some rotating cubes to get points. I ran into a small problem when working with these pickup prefabs. When rotating the cubes, their local axes rotate too, which makes sense but makes it hard to position them. I'm sure there is a way to move an object along the "world" axes since they dont have this problem in the tutorials but I didn't manage to figure out how to do it. Its probably something stupidly simple since I can't find anyone else with the same problem :p.
I tried doing some of the tutorial steps without watching the video, just from the video title. Apart from things I had no experience with (setting up the text ui for example) I was pretty succesful with it. Even on some new things I could figure them out myself, which just further proves how intuitive the editor is :p.
Also I finally managed to get intellisense working for unity scripts which is a huge quality of life upgrade.
Get project A
project A
Status | Prototype |
Author | ddcveng |
Tags | mff-gdintro-2021-a |
More posts
- Journal Entry 4.2 - Level Design EndgameApr 06, 2021
- Journal Entry 3.2 - Level Design++Mar 28, 2021
- Journal Entry 3.1 - TutorialsMar 28, 2021
- Journal Entry 2.2 - Level DesignMar 22, 2021
- Journal Entry 2.1 - 2D Game KitMar 22, 2021
- 10.3.2021 – Getting familiar with the Unity editor – 3-4 hours – Modded pl...Mar 10, 2021
Leave a comment
Log in with itch.io to leave a comment.