Journal Entry 3 - Steady progress
As of now, all of the core mechanics specified in the game design are implemented!
A barebones build is now available to play. Use the arrow keys to move and space to attack.
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I worked on improving most of the stuff which was already working. For example the Damage system now passes info about both the attacker and the one being attacked to the callback function, which is much more convenient. Next I added the ability to lose the game - when you get hit by enemies, you nose shrinks a little. You lose when it gets too short. With that I also added the ability to win the game - by poking the king that imprisoned you. Both of these events end the game so I implemented some UI to fit. I also stop the gameloop by setting the timeScale to 0.
This makes the game playable, but I still have half of my development time left and the game needs a lot more polish. On top of that, its not very fun :/. I definitely want to add some kind of ranged enemy like an archer and you will be able to deflect the arrows with your nose. After that I might work on some more levels so the game is more interesting. I like how you can climb with your nose so I might expand on that. I will also need to figure out a way to make the nose feel less clunky. It kinda gets stuck on everything and when your nose is long and an enemy gets under it, it feels weird and you cant do anything about it.
Files
Get Pinokio's Redemption
Pinokio's Redemption
More posts
- Journal Entry 4 - Final WordsSep 21, 2021
- Dev sessions 1-3: From the ashesSep 12, 2021
- Journal Entry 1 - Game DesignMay 07, 2021
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