Journal Entry 3 - Game Launch
24.4.2021 - More game design implementation... - ~5 hours - Finished Project B
This week I spent my time mostlt on making sure the game plays resonably good and everyhting makes sense. I needed a way to open the doors when the player approaches them. The gamekit has a script that's perfect for this: InteractOnTrigger2D. Just add this script to an object that has a collider with is_trigger enabled and youre set. You can also only execute stuff if the player has a certain item in their inventory. That's how I implemented doors that open only when you have the correct key.
I also added some infoposts and triggers that open a dialog box with some text in it to give the game more soul and some context. Some of these are explaining something about the game that may not be obvious, while others serve as reactions of the character to different events. In the current implementation tutorials happen as often as you want when you walk over them, while reactions are just a one time thing. I experimented with keeping all of them so you can read them again if you didnt have time or something but I decided against it since they're just cosmetic and dont containg important info.
Lastly I wanted to implement something that happens when you finish the level. The gamekit doesn't provide any victory scene, so I wanted to make one myself but I quickly found out the scene system in the game kit is very complicated and I didnt manage to do so. I tried to make use of the start scene and that worked, to some extent. I could start in the menu and get into the level from there, but when i finished the level I couldnt restart it for some reason. This had me quite baffled since it already worked once. I guess I have no idea what's wrong so nothing happens when you win, you just get another dialogue.
When it comes to implementing the game design, I think I did an okay job with following it and adding my own stuff to make it more interesting. I kept the theme and general layout but added some details and systems that seemed fitting to the gamekit and the theme.
Here is the gameplay video:
For some reason there is a black rectangle around the video :/ I guess obs doesnt like multiple monitors.
Files
Get /prison man escape/
/prison man escape/
No prison can hold this mad lad...
Status | Prototype |
Author | ddcveng |
Tags | mff-gdintro-2021-b |
More posts
- Journal Entry 2Apr 18, 2021
- Journal Entry 1 - Game Design StudyApr 18, 2021
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