Journal Entry 2
18.4.2021 - Continuing work on the game - ~4hours - Implemented new systems
This week I went on to implement my ideas from last week. I started by adding some stuff to the empty hallways, but I dont know Im not sure if I should deviate from the game design to make something I think will be better or just follow it 100%. Anyway I found this helpful reference, which goes a little more in depth explaining the systems provided in 2dgamekit. With it I realized the inventory system exists and I didn't have to code weapon pickups after all :p. There was not any sprite for the gun and I wanted to have them separate so i drew one, turned out pretty good if you ask me. Now you have to find your weapons to use them, but I also wanted to implement limited ammo. The inventory wasnt very helpful here, since it can only hold unique items and not stacking items like bullets. Nothing a couple scripts cant solve. I soon had a working AmmoManager system that keeps track of your bullets. I also created a AmmoPickup prefab that gives you ammo when you walk over it. Prison guards with guns obviusly have bullets, so they will sometimes drop them on death, or they can be found around the level.
The next thing I want to add are some tutorial dialogs like in the example scenes. I just have to find out how they did it first. Then comes finishing the rest of the level(now that I think about it this should probably have higher priority :p).
Files
Get /prison man escape/
/prison man escape/
No prison can hold this mad lad...
Status | Prototype |
Author | ddcveng |
Tags | mff-gdintro-2021-b |
More posts
- Journal Entry 3 - Game LaunchApr 24, 2021
- Journal Entry 1 - Game Design StudyApr 18, 2021
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